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ED 2.3 - The Commanders live

#6
Meine Shortlist aus den Patchnotes:

- Holo-Me (Commander Creator)
- Multi-Crew
- New mysterious things added, New organics added to surfaces
- Ship Naming and IDs
- Camera Suite
- Added 32 asteroid bases in various deep space locations
- Added some new challenge scenarios: 4 new Incursion scenarios, Speed docking, Driver challenge, Ship launched fighter challenge
- Custom Engine Trails
- New Engineers blueprints: Ship primary sensor(Light weight), Detailed Surface scanner (Fast Scan), Manifest/Killwarrant/Wake scanner (Fast Scan)
- BGS: Faction influence change reduced from murder, interdiction and assault crimes, Faction influence change increased from redeeming bounty vouchers, Distributed effects from redeeming vouchers from super powers amongst all minor factions in that system aligned to that super power
- Galaxy map memory and performance optimisations
- Added additional installation scenarios: Medical installation added, Added Space Bar installation, Added Space Farm installation, Added Government installation, Added new Security Station installation
- Multi-stage (Follow On) mission support added (different to wrinkles)
- Massacre conflict and massacre skimmer missions limited to 3 per player at a time. Rewards increased slightly to compensate.
- Planetary scan missions now limited to 3 per player at a time. Rewards increased slightly to compensate.
- Decoupled normal missions and passenger missions selection, so a full allocation is available to each type
- Fix NPCs not having the long FSD cooldown after interdictions
- Added prisoner cells as alternatives to passenger cabins
- Added a dockable megaship called 'Fisher's Rest' to the Aldebaran system
- Added a dockable megaship called 'The Harmony' to Yum Kamcabi system
- Changed Core Sys Sector XU-P a5-0 system to the recently announced Trappist-1 discoveries
- Weapons: Added two turreted mining lasers, Regeneration sequence healing will now be affected by the targets thermal resist resistance will block healing as well
- Changed the exponent of the curve used for shield resistance from power distributor pips to make it less harsh. 0 and 4 pips are unchanged, middle values now have a higher damage resistance. Specifically changed from 2->0.85, which means that 2 pip has an increased damage resistance from 15%->33% (0 pip stays at 0%, 4 pip stays at 60%). This change means that the TTL (Time To Live) increase of each additional half-pip is approximately the same, rather than almost nothing to start and spiking up towards the end, hopefully allowing players to use setups other than 4-SYS with less penalty.
- Fix a muddling of grades on module reinforcements that made them a bit of a newbie trap if you didn't dig deeper - the Es were better than the Ds as they were probably ranked on the wrong primary stat. Increase the health of D class module reinforcements to be the same as what Es currently are (about +140%), and give Es a 10% buff to offset their higher mass
- Incremental Railgun buffs: Increased hardness piercing to match plasma accelerators so they do a better job of punching up against large ships. Reduced firing heat by approximately 15% (and round off to comfortable numbers)
[Bild: Beamsucker_Mix.gif]
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Nachrichten in diesem Thema
ED 2.3 - The Commanders live - von Chris Ttonk - 11.04.2017, 15:44
RE: ED 2.3 - The Commanders live - von Nadwer - 11.04.2017, 20:08
RE: ED 2.3 - The Commanders live - von CronosEX - 11.04.2017, 23:52
RE: ED 2.3 - The Commanders live - von Ulliversum - 11.04.2017, 21:51
RE: ED 2.3 - The Commanders live - von Akuma Tebori - 12.04.2017, 08:11

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